Next up
It's been over a month since I announced Gartentale!
I've done good progress since, like finishing the ending cutscene, I just cant share it due to spoilers ;-;
What ill do instead is post some old content/work to avoid radio silence ^^"
This was what the monster dying effect initially looked like.
As cool as it was, it was expensive and inefficient, because it would scan the sprite pixel by pixel and create a new object for each white pixel.
... i scrapped this effect, of course.
There's this bowl of "oil candy" sitting here...
A sign says "Happy halloween!"
How convenient, today is halloween.
You take one.
Happy Halloween :3
Earlier in development, characters would sometimes overlap like this haha.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Werehog transformation process. #sonicunleashed
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
An infected room from the second part of Cybel ! Are you up for some cleansing?











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