1 month ago

Man. What a year.

Feels like it's only been a few months since the last January 1st, but wouldn't you know it, 15 minutes from the time I'm posting this, it'll be 2025.


So, concerning Game Jolt, I suppose I could have done more. All progress and preparation, no releases. I've got tons of new ideas in store, and three games I plan to finish or start eventually. I'd say LittleGame is about 40% done, and once it's done it's back to Outcasts. No more excuses. I'm going to make some big changes to Outcasts and I'm even considering overhauling the ENTIRE GAME. I know, it's absurd, but if I do I'll be able to build it from the ground up way faster than the first time around.

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My own projects aside, lots has happened. I learned Undertale: Last Breath was being remastered, so that's cool, I guess. Didn't see that coming. My coding ability has gone through the roof since the beginning of the year (in which I may have still been making Puppet School 2 before I scrapped it. That's a strange thought), I got really passionate about digital art, learned a lot about drawing in general and I made a lot more music, started using FL Studio Mobile, all that jazz (music pun, haha).

Then I kinda drifted away from all my projects. I'd tell myself I was gonna work on Outcasts every day, then I'd just give up. The workload was so intimidating. Then, I discovered a certain @LinkIncGames , or rather they discovered me, and Outcasts. By happenstance I took a gander at their profile after they left a comment (and gave a shoutout! Thanks man) and now I've found I'm very invested in their current project, Lucid. Through this one account I found quite a few very talented developers and artists, and I gave Bandlab a try. Long story short, I wasn't very productive, but I found people who are!

By means I'm not to reveal just yet, I began to design LittleGame. I thought I'd turn away from Outcasts and make another, much simpler game, to renew my enthusiasm, and it's been great!

Anyways, thanks to everyone out there for inspiring me! Whether you've even given my account a second glance or if I simply found you and silently appreciated your work, thank you! You have played a part in my journey as a developer.

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Maybe it's corny, but I think it's only right I mention a few people who have been a huge help/inspiration in my time as a developer.

@ERROR989

@TheMuffinMan343

@LinkIncGames

@Chron0Pix3l

@spoonaroonial

@JToaster

@1ts_mysterious

A special thanks to all of you! Sorry for the extra notification, just wanted to give credit where credit is due.

And thanks to YOU, the viewer. It means a lot to me that you even read this whole post. Have a wonderful night, and a HAPPY NEW YEAR!



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My remake of the teaser for Lucid by @LinkIncGames .

(Apologies for bad sound quality.)

Say, remember when I said I was trying to post a teaser for Outcasts that couldn't upload?

Well here it is!

The Outcasts soundtrack just jumped from 9 to 23 songs on the game page!

Be sure to give them a listen, and keep an eye out for new tracks every now and then.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

LittleGame's first (and probably last) official devlog!

I don't have much to show, but I can tell you all about the state of the game.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

New profile header.

Nothing special, just a bunch of assets from my games thrown together. Except for the fellow in the middle. That's new.

Realistically, 100 followers isn't popular, but to me it means the world.

THANK YOU!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

A few extra tracks have been added to the LittleGame page. (if you hadn't realized there was a whole new game page on my profile, it's because I haven't properly announced it. It's not just you.)

Go give 'em a listen when you have the time!