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Game
Mainasutto: I'm Not Alone
4 months ago

May be a very little detail, but i reworked the autosave animation glyph on the bottom-right corner!

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https://store.steampowered.com/app/2580170

Or Join the Discord Community to get weekly updates!
https://www.mainasutto.com/discord




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Last month I reworked and reordered all the settings and accessibility sections in the pause menu.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord

Completely reworked how player jump and fall velocity/acceleration works, so the player is now more precise.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord

This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Added a very subtle detail, but now there are multiple parallax layers of particles, so the particles are moving at different speeds in the camera depending on depth!

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I'm reworking the whole initial sequence reducing the text to minimum and making it more visual.

For now, have a few seconds of the new initial cutscene.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).

Those blurs are now optional in the settings.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.

Very inspired by Momodora RotM and Hollow Knight