Game
Tsalagi
1 year ago

Me: I'm going to work on the cave system.

Also Me: But maaaaaaybe I'll see if I can't give that follower coding ooooone more try.........

Code: Shatters like the mf Elden Ring

Me:

Slowly rebuilding. But it might actually work this time


Update 1: So when I said that the code shattered, I mean all walking and movement code everywhere, which, for some reason included the battle map states. Which, honestly, should not have been possible. But it did.

Update 2: Got the player back moving properly. I'm c/p some of the code, so some of the old and new is kind of fighting each other. But as I'm getting things migrated over and deleting the old stuff I don't need or can't use, it's getting smoother and smoother.



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Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

Did some more work trying to fix up whatever went wrong and...yeah, let's just cut to the end where it didn't work

Started a new project, made some changes, derped around a little, made this cute little guy

NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

Zombie in action! #GameDev #Art #PixelArt

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house