Next up
remade the header for 1.0, its not much but it should hopefully be more appealing than it was before lmao
this will not stay forever btw, when 2.0 comes out this WILL be replaced with the 2.0 header
ill probably redo the thumbnail when 2.0 comes out
New Perfect Mode mechanic: Shadow Lockjaw.
He's more... interesting than the others.
you can customize the key you use for the flashlight
js a misc qol thing i added cus why not
NOTE: You can't use Escape as a key, & you won't be able to leave the Options menu until you select a key. (you can still Alt + F4 tho, it js wont save)
I know I said my plan was to do an update for this game, but that update may remain abandoned.
It's a shame because we had stuff going for it but I don't have time to work on it anymore.
Think I can confidently say Ramiz II will be my last fangame.
hint at a new nightmarionne mechanic for 2.0
i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)
After almost an entire year since development originally started, the game has finally been released!
Available for Windows and Android!
A new challenge awaits...
Will you accept it in v1.3.0?
The challenge is currently unavailable right now, however have v1.2.7 instead.
As the challenge gets developed, I will say it is meant to be one of the hardest things ever. Here is a teaser at Dug's mechanic for this specific challenge. I will post more teasers as time goes on, so look out for these kind of posts.
Something new...
Somewhere you haven't seen before...
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