Game
Demiurge's Spear

8 hours ago

Feel it.




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Devlog: 11

Working on adding the Gamejolt API, most menus should be functioning, also working on a prototype for a level. Also fixed the flying kamikaze type enemies, no more crashes from them(HOPEFULLY), released the second Alpha.

Devlog 6: Didn't get much done, was too busy doing other things, but I did make the enemy health bar more like the players, pickups only get used if your health is below 100 or shield's below 50, also made the map look a bit better.

Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD

Devlog 14: New enemy type, The Imitation, a stationary enemy with a large health pool that spawns the Bombards, also a shader. Some performance enhancements too.

Devlog 7: Some death explosion changes for the enemy, and a new enemy type, the Bombardier. Changed the pickups to be closer to the ground and fixed a problem with them spawning too small on an enemy death.

Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.

Devlog 8: WIP Pause menu and Sound Sliders, after following a tutorial, getting introduced to the game dev classic of "Why no work?" with every. single. function... It finally works... Now for the rest of the Options menu...

Devlog 5: The healthbar now changes colour, I added randomly spawning pickups for health and shield, and a new enemy type that currently just follows you around, still working on it's melee code, changed the arena a slight bit too.

Devlog 9: Finally have a working Graphics menu, just need to expand it now(Maybe, the tutorial to get that working already made my brain hurt despite how simple it actually is)

Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.