1 year ago

METALLIC #JACKAL!!!

Trying out mettalic shading/texturing, it's pretty hard to pull off and I don't even know what I was doing in the process lol

I'll actually start posting this kind of #art (with the metal effect) to instagram & deviant art in specific.




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Wanted to try adding a small feature, it ended up turning into a death battle against bugs that kept getting more bugged after every fix (it was like cutting hydra heads)

The game also crashed a few times... but it's stable now!

The MANY changes I did

I love ripping off very old game franchises from character to game mechanics without even knowing their existence

Just compare Koppy to this character ("Sparkster" I think) and the game mechanics in both games...

Yeah I'm def getting sued LOL

Experimenting with something!

Instead of just jumping above enemies and killing them instantly, you simply get above them and you get to pick how you want to use them (jump or jump higher basically)

I will take a while working in this idea though...

Joltober Day 30 - #Witch

My first shot at a webcomic! Starting simple and small.

I've finally finished @gamejolt origami logo for @thoro and @CROS <3

#origami #gamejolt #fanart

I put the new feature to the test, and it plays horrendous

So I might only apply this new mechanic to only specific enemies in specific areas or a specific object just for this.

But I'll give another shot at making this play better, otherwise...

"Spiraling fox"

spiral, swirl, whatever same thing

Procreate brush used: "Scallop"

this one is dedicated to my haters

: Aseprite

: Zughy 32

How my game felt when I revisited its old versions: (Drew this with my right hand)

#Devruary Feedback on gameplay always comes first! It's helpful to make sure that your game is playable at all and to even tweak some elements to make it play even better.