Next up
Minetroid is complete but I want to implement couple ideas which didn't make it into the game before.
The first 2 shots show ascending and descending levels while the last one shows new switchable traps.
Last year, I've made Cherry #Clown for Joltober so today I tripled it.
Here are some shots from my entry for Palette Jam 2. Sorry about the colors, I can only use 8 colors.
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
These shots show levels with new kind of trap, with new enemies (one that switch from ceiling and ground and static shooter) and with demoted boss.
Yep, the boss is demoted from last boss and has been replaced with new one.
I've constructed new levels featuring explosive blocks. To fit game's theme, they can only be triggered by stronger blocks.
Some of the levels are shown in these shots:
I've been reviewing levels from this game recently. Some have been updated, some have been removed and new ones have been made to replace removed levels.
Some of them are shown in these shots:
some character designs
Hey guys, for this Halloween, play this game for arcade style score collecting game.
Beware! the more score you earn, the worse enemies you'll face!
0 comments