Key Features:
Player Controller: Smooth running and jumping with coyote time, jump buffering, and double jump. Includes damage handling, death/fail screen, and a simple land-to-attack move.
Enemies: Basic patrolling AI that moves side-to-side, harms the player, and can be defeated.
Collectibles: Apple pickups — collect 5 to earn an extra life.
UI and Scenes: Functional main menu and a fail screen with options to retry or quit.
Level Completion: Simple finish logic to signal level end.
https://chroma-dave.itch.io/minimal-platformer-template-godot-4
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