Next up
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
Wanted to draw something in a(slightly) higher resolution style compared to my normal drawings, so I drew Lilly. Tried to capture a Paper Mario esque vibe with it, and I'm really proud of how it came out!
I'm still trying to make this look and flow better, any advice?
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
Wanted to practice drawing something different than usual so I drew Sans since the Deltarune newsletter just dropped lol. pretty proud of it being just a real quick doodle.
Was looking through some of my old stuff and found this dumb thing I drew in 2015. Completely forgot it existed and wish it would have stayed that way lol.
New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!
Concept art for the first mini boss Ally Gater, I really like how she turned out.
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