Month Report
This month's development has been mainly focusing on finishing the town zone which has the most NPCS, dialogues and side quests, we got a lot of progress on it but there are still things to be finished and/or polished. We also got a few new team members that will be helping mostly on audio related stuff, such as sound design and music. I've also been modifying ( Or straight up remaking ) already existing cutscenes to fit the new dialogue system and make it flow with the player's choices ( Which is quite the work if not careful when doing branching dialogues ). That would be mostly the progress done this month, screenshot time.
![image.png image.png](https://m.gjcdn.net/content/750/27670199-sbwy2gzh-v4.png)
This may or may not be used for a minigame.
![image.png image.png](https://m.gjcdn.net/content/750/27670220-ndr5ecdn-v4.png)
Probably not too noticeable but remastered the tileset for the 4323th time so the shadows look a bit less plain.
![image.png image.png](https://m.gjcdn.net/content/750/27670236-zc3jrpdy-v4.png)
Not providing further elaboration upon this quest.
![image.png image.png](https://m.gjcdn.net/content/750/27670332-tdt2qcne-v4.png)
Absolutely powerful.
That would be all for this month report, there are some big plans I have in mind but I have to make a bit more of progress before showing it here, so for now, thank you for checking in, see you in next report.
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