More Frisk, more motion, more smoothness !)
Hello) I updated Frisk's movement. What do you think?
Next up
Hi! Despite numerous air raid alerts, we managed to work and have something to show.
Entrance to the Ruins v2! How do you like the update? #undertale #undertale3d #undertaleau #fangame #indie #gamedev
Hi! Everything is going very well. We've designed level creation pipeline. Here is one of the results using the new approach. Check this out ; ) #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
Hi! We're continuing to designing the levels' look. As target graphics examples were selected RiME and The Witness. We'll try to make the game minimalistic, to feel like a fairy tale. To achieve this effect, we are going to use the POLYGON Dungeons Pack.
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
More Frisk, more motion, more smoothness !) Hello) I updated Frisk's movement. What do you think?
Hello) Here is some models before the first alpha build
Implementing cutscenes is crucial for the remake, so I added NavMash to the project. It allows us to design AI movement logic and create more natural movements in cutscenes. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
Color variants for Frisk. Ya recognize all of them?
Hello! After choosing the assets and color, we tried different color schemes and environment settings and we already have something to show!
The entrance room to the Ruins. What do you think?











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