6 years ago

More graphics work for Devil's Ranch, our muddled man of the malbolge now has a little shack to rest his oversized head.




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Started work on character art for Devil's Ranch, this is the poor farmer that players will be subjecting to manual labor in the pits of hell.

A new auto-tiling algorithm is in place for tilled soil, as well as some new world border tiles to give the map a definite sense of scale.

I made a game for Ludum Dare 46: L I F E G R O W T H Guide a small being to maturity through minigames in this micro-adventure. https://gamejolt.com/games/lifegrowth/488010

@Narwhalnut is a Jolter to Watch who programs bugs in his game Insectile! Follow @Narwhalnut before the quest ends on December 16 and you'll get Coins!

Started on some animation and map decor. It's time to put this man to work.

This was one of our very first concepts when exploring ideas for our new game.

Compiled some new graphics for Devil's Ranch, as well as upgraded the particle system. The ground color will change depending on which circle of hell you're currently farming...

Working on a little particle system to give the farm that much more of a hellish atmosphere... Poor guy needs to join a worker's union.

Thanks to everyone who hopped in to check out the new Winter Map in the Bandit Trap beta! Who all had a chance to play?

Inventory system is up and running, now preparing to add a variety of plants and randomly generated map elements.