Game
Tsalagi

2 years ago

Mostly code stuff today. Did some camera work so it now clamps at the edge of each box so you can't see what lies beyond. Did some cleanup of the save/load functions. Having issues with general positioning (see article).


I wanted to do some work on the battle system, but I can't get enemies to spawn into the correct positions. The enemies spawn in; they are in the tree. But they're either stacked on top of each other or else spread out off the map. I tried using Marker3D and it at least keeps them on the same axis. I tried using straight Vector3() coordinates, but to no effect.

In similar fashion, I have a simple map where, at this point, the only thing that happens is the player spawns in at a certain point. It won't do it. The player will spawn in, but always at the origin, never at the instructed position. In another similar map, it will spawn on the right side of the map when the instructions clearly say the left. I don't get it.

If anyone feels inclined to help, I'm using G4.1.2, running Garuda Linux.



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Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

This game has gone through so many iterations it's not even funny anymore

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

Zombie in action! #GameDev #Art #PixelArt

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below