I really like the shadow box style, but I am having exponentially fewer problems with this style What started as a frustrated derp might actually turn into something Is there a way I can merge them?
The shadow box appeal is the very plain, very mild aesthetic, mostly black and white but with limited, washed-out colors for simple depth and visual interest. Having the characters as puppets sold it very well, I think.
This style (roughed-out Paper Mario) is bright and fun and charming and mostly nostalgic. The fact that I found a vector animator that I can actually use is definitely a plus, but does nothing to help with the building and programming.
Trying to use the more realistic puppets in the colorful environment is a massive immersion break, and I haven't found a suitable way to attach the strings to the nostalgic characters. The puppets were individual limbs and bones that were created and manipulated in Godot itself, but the nostalgia characters are AnimatedSprite3D made in another program and don't take the strings the same way. As puppets, they just don't look quite right without the strings.
Similarly, having washed out nostalgia characters in a bleak environment is equally as jarring, unless I wanted to try and make everything in Boggly Woods or Castle Bleck style, but those places only worked as well as they did because of the contrast they provided against all the other areas.
I don't know. I'm really liking what I've got going, but then, it's always easy in the beginning
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