
Mostly happy with this new style of obstacle
I tried to ensure that if a player makes a mistake the design doesn't instantly fail the player, in some circumstances they can recover with skill
Next up
Quick close up of some of the unlockable wall jump stuff characters in the tugboat
The idea with the unlockable boats is to show of your characters in-game, instead of them vanishing in to a menu system to be forgotten!
Playing as one of the characters unlocks this unique sun set theme, It wasn't my intention at the time but it seems to work well as a night mode
Some obstacles are trickier than others... maybe a little rage enducing?
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Here is a quick video of the general mechanic, navigate the obstacle, smash the crystal beam above and grab the gems
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?











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