Well, that’s wierd…
So, the previous Discord server didn’t went well… So, I moved over to a new one, and it’s better set up. At least it may be better…
If you’d like to join up: https://discord.gg/djBgqSG
I’m usually online there. See you later.
Well, that’s wierd…
So, the previous Discord server didn’t went well… So, I moved over to a new one, and it’s better set up. At least it may be better…
If you’d like to join up: https://discord.gg/djBgqSG
I’m usually online there. See you later.
Added achievements. Because why not?
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
A small teaser for the next update.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Waz zis? An overhauled map? Yes. Coming soon.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
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