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86
Game
Immortal Sins
4 years ago

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.




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It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

I've decided that I'll be posting some stuff from the game to showcase the features implemented so far - first is the DIFFICULTY SELECTION, the very first thing that greets you in the game! HYSTERIYA and HARDCORE mode are locked behind beating Episode 1!

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Fullversion is out.

Now you can be in debt and die in a fantasy dungeon for countless times at the cost of more debt!

Overhauls on the way.

Waz zis? An overhauled map? Yes. Coming soon.

A screenshot of the only map in my project "Over the Moon" Plus all its characters.

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Una captura del único mapa que habrá en mi proyecto "Over the Moon" Y todos sus personajes.

The new package manager UI in action. Works regardless if you skipped the launcher or not.