
Next up
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
The new package manager UI in action. Works regardless if you skipped the launcher or not.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
I am happy to announce, World One Chapter 1: Remade.
I will share more info in the next newsletter.
Added achievements. Because why not?
Happy reformation day, early access has been released.
It's a bit early, but I have something cooking. Keep an eye out.
Added a simple audio system to the launcher.
I FINALLY finished all the pictures that'll be used in the game. I just need to make the scenes and music, and it'll be done.
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AL FIN terminé todas las imágenes que se usarán en el juego. Sólo me queda hacer las escenas y música, y listo.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.











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