My 3D card game "Rue" just got an update with the first 5 stages and a fix on a rendering issue.
Its compilation process has been improved, and it is now available in the Microsoft Store.
Check it out: https://www.microsoft.com/en-gb/p/rue-card-game/9nn5mtm0vbkc
Next up
Just did a crochet cat photoshoot, trying to display the full glory of the adorable felines.
Which one do you prefer?
Been playing around with #ironingbeads , decided to make #sonicthehedgehog for a friend.
Really reminds me of doing #pixelart !
Rue v1.5.3 is out! After spending a bit of time creating some basic translation, Rue is now available on the following languages:
* German
* Japanese
This is just an initial translation, most likely will need some more polish later on.
Version 1.0.0 of Rue is now released. It contains everything to play a sample game with AI opponents.
Rue v1.4.1 is out! * Greek language is now added. On Android/Quest2 it is auto-detected, but on Linux/Windows you need to pass the `--locale el` flag on the executable.
* Added icons to show what resources the special effects use.
Rue v1.5.6 is out! * Language can now be changed from the settings.
* Settings are saved and loaded when the game is launched again.
* Game is now set to 60 FPS, which is configurable from the settings.
* Fixed a bug causing the guide cards to reappear.
Rue v1.5.7 is out!
In this update, names are added for each opponent, which are randomised.
Also ending the game now has a better experience, showing the user why someone won, and giving them the option to observe the game before quitting.










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