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Some more basic-attack visuals (melee/ranged) for my co-op roguelite arena, various weapons have their own special effects, and with more designs on the way!
Update showcase for my co-op roguelite arena, with some reworked GUI elements, upcoming items/synergies, visual effects, and more on its way!
Progress on the loadout screen, each loadout will allow players to start a run with certain enhancements, these loadouts (and more to come) will be unlockable by playing!
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Some of the different melee animations for my Co-op Roguelite (Chaosector)
Experimenting with the level-up screen in my game, Chaosector (Made objects slide in from the sides and added some background effects)
Possibly keeping this feature which allows the player to see what's ahead
More progress on the glitch samurai
Demonstration of the portal transition into other biomes for Chaosector
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