Next up
For day 1106 of coding, I've further adjusted the shadow's speed and transparency
For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from
For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups
For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range
For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though
For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks
For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed
For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them
For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction
For day 1112 of coding, a dragon makes an appearance. I just need to assign collision, a shadow, etc.
Dragon is by @SubterraneanExhibit ![]()












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