Next up
Forgot to show off the cake themed level with its final tileset!
Before the long development pause from months ago, I still managed to finish 2 sections of this level, but didn't got to show it...
This level will be fully remade anyways, it's too messy!
Working on the 2nd level!
This level is meant to make the player find out the sprinting mechanic, and how to properly use it to reach platforms that look far from reach.
It does look kinda difficult for a 2nd level, so I might still tone it down.
Exams are over and I'm finally free from school forever, so I can now work in this game like life depends on it!
I'm fully remaking the 1st and 2nd levels, since I'm trying to make these first levels be able to instantly teach the mechanics to the player.
PETAL PETAL BEAMMM!!!!! ☆
Attack for ShinyDeathwar!!
_________________
ATTACK ME HERE!!!
Added still water to my game
Sarcasm lol, I'm working on the 3rd level where it introduces water and a new type of enemy: frog!
Water changes up the player's physics, allowing for some different platforming styles.
Frogs jump vertically & kill from below.
He might be evil...
Practicing more of this lighting and shading and also more exaggerated poses.
I'm eventually planning to start a comic book (webcomic) series of this, exactly in this style! Idk how I'm going to start developing it tho...
For #GameJoltColors25, I decided to redraw an art I did from last year!
Different tablet, software!... and skills?
Drawing with a pen instead of my finger totally revolutionized my art, but drawing with my finger allowed me to be more precise, actually.
BEWARE THE NOID.
(The classical ol'Dominos mascot)
CHASE!!!
Tomias is trying to get the time machine back even with his claws out, while Brat is running for his life... Where those claws have been in?
I'll start drawing in other artstyles like before instead of the usual rendering I've been doing latelly.
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