Game
Lucas Oddyssey (Demo disponible, Windows)
3 years ago

My goodness... I completely forgot to put a trailer to give a first impression. I feel like building a house... and I started from the ceiling. Anyway, it's done now!




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Still working on a big project I'll show off later this year (i hope so). Currently focused on object pickup improvements, action/sneak stuff, and a few AI new elements... welp, Engi didn't turn himself into a pickle, but a bear

Ya like DK? They gonnagecha!

Night of the Dancing Engineer became a mini horror game...

How my silly AI testings ends like this all the time?

Platforms can be very dangerous in the dark !

Heya everybody!

I've been working on the final release since the beginning of the year and... the demo looks a lot simplier than i remember (it was the begin anyways).

So, here's a first watch to the menu, in front of a great world waiting to be explored!

Hello everyone!

A few small changes. Smooth loss. And some new features. For example, new effects and correction of some errors =p

Once again, I was testing a new mechanic (valve/lever style) that makes the player need to manage it's time, and...

Uh oh! What's that at the end of the creepy dark hallway?

Currently working on a completely renewed inventory system and the translation system. Also heres a bit of a test to show you how's the game going (without the new inventory system). I focused mostly on programming but i gave the game a bit more visuals.

Added first chamber for the game (now its actually first in order). Everything shown here is WIP and is subject to change at any time.

A new game arose!

Today I finally released the demo for my new big game:

Frecuencia Roja (Red Frequency)!

I uploaded it to itchio, but when I have more time there's gonna be a release here too. For now:

https://rabbitbitgames.itch.io/red-frequency