Next up
Currently working on a completely renewed inventory system and the translation system. Also heres a bit of a test to show you how's the game going (without the new inventory system). I focused mostly on programming but i gave the game a bit more visuals.
I managed to fix Minecraft forge
I was testing the 1.20 version performance with 164 mods, including dynamic lights, and ended up running at 114 fps
The trick: put the mipmap level to 0, so the game doesn't go crazy building all texture "LODs"
Ya like DK? They gonnagecha!
Sorry guys... I know you probably want a Christmas game... Here's an idea I've been working on!
Comment what you think I should call it!
Still working on a big project I'll show off later this year (i hope so). Currently focused on object pickup improvements, action/sneak stuff, and a few AI new elements... welp, Engi didn't turn himself into a pickle, but a bear
Currently remaking one of my favourite Mario games: Super Mario Land! Gonna be a semi 3D (quite like New Super Mario Bros). If you're interested, be sure to follow for more info in the future!
Just wait a bit, for the rabbit bit ;)
https://gamejolt.com/games/superMarioLand_theComeback/767644
Night of the Dancing Engineer became a mini horror game...
How my silly AI testings ends like this all the time?
Sometimes we like to sit and just enjoy the atmosphere in our game
RBA 1.0 releases Jan 27th 2026 on Steam, Xbox, Gamejolt and Epic! #videogames #indiegame #indiegamedev #gamedev #vibes #xbox #steam #epic #epicgames
Once again, I was testing a new mechanic (valve/lever style) that makes the player need to manage it's time, and...
Uh oh! What's that at the end of the creepy dark hallway?










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