Next up
Still working on a big project I'll show off later this year (i hope so). Currently focused on object pickup improvements, action/sneak stuff, and a few AI new elements... welp, Engi didn't turn himself into a pickle, but a bear
Heya everybody!
I've been working on the final release since the beginning of the year and... the demo looks a lot simplier than i remember (it was the begin anyways).
So, here's a first watch to the menu, in front of a great world waiting to be explored!
Currently working on a completely renewed inventory system and the translation system. Also heres a bit of a test to show you how's the game going (without the new inventory system). I focused mostly on programming but i gave the game a bit more visuals.
Action Minis | Recruit character for #gamedev
(https://sketchfab.com/joaobaltieri/collections/action-minis-15f0โฆ)
๐More infos, assets and exclusive content:ย http://joaobaltieri.com/๐
He got this new anime plot and shared it with a friend who was guarding a bar. Normal talk in a normal forest.
Another test, this time for creatures talking with each other. The world just feels a bit more whole now!
(audio from Pootis Engage)
A routine investigation leads to a village of blood rituals and violence.
Every step forward makes survival harder.
Will you make it out alive? #indiegame #gamedev
Night of the Dancing Engineer became a mini horror game...
How my silly AI testings ends like this all the time?
Once again, I was testing a new mechanic (valve/lever style) that makes the player need to manage it's time, and...
Uh oh! What's that at the end of the creepy dark hallway?
Ya like DK? They gonnagecha!











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