Game
Lucas Oddyssey (Demo disponible, Windows)
4 years ago

My goodness... I completely forgot to put a trailer to give a first impression. I feel like building a house... and I started from the ceiling. Anyway, it's done now!




0 comments

Loading...

Next up

I managed to fix Minecraft forge

I was testing the 1.20 version performance with 164 mods, including dynamic lights, and ended up running at 114 fps

The trick: put the mipmap level to 0, so the game doesn't go crazy building all texture "LODs"

He got this new anime plot and shared it with a friend who was guarding a bar. Normal talk in a normal forest.

Another test, this time for creatures talking with each other. The world just feels a bit more whole now!

(audio from Pootis Engage)

Currently working on a completely renewed inventory system and the translation system. Also heres a bit of a test to show you how's the game going (without the new inventory system). I focused mostly on programming but i gave the game a bit more visuals.

When your weird Alien colony building game hits 10,000 wishlists in 10 days ❤️ https://gamejolt.com/games/TheHive/255022

Ya like DK? They gonnagecha!

USS Eldridge 1, the first ship that went into the twilight zone and never came back.

#pixelart #scifi

Happy #screenshotsaturday !

Heya everybody!

I've been working on the final release since the beginning of the year and... the demo looks a lot simplier than i remember (it was the begin anyways).

So, here's a first watch to the menu, in front of a great world waiting to be explored!

Currently remaking one of my favourite Mario games: Super Mario Land! Gonna be a semi 3D (quite like New Super Mario Bros). If you're interested, be sure to follow for more info in the future!

Just wait a bit, for the rabbit bit ;)

https://gamejolt.com/games/superMarioLand_theComeback/767644

Hi everybody. This is a small game developer's log! In fact, I fixed a lot of little things and a huge number of errors.

And I worked more on animation. I've been working on the effects yet.

Once again, I was testing a new mechanic (valve/lever style) that makes the player need to manage it's time, and...

Uh oh! What's that at the end of the creepy dark hallway?