Next up
A new game arose!
Today I finally released the demo for my new big game:
Frecuencia Roja (Red Frequency)!
I uploaded it to itchio, but when I have more time there's gonna be a release here too. For now:
Still working on a big project I'll show off later this year (i hope so). Currently focused on object pickup improvements, action/sneak stuff, and a few AI new elements... welp, Engi didn't turn himself into a pickle, but a bear
Ya like DK? They gonnagecha!
In our upcoming action adventure game Usual June, we're trying to keep the combat frantic, flexible, and fun!
👻 Wishlist Usual June on Steam to keep updated on its development: https://store.steampowered.com/app/2702430/Usual_June/
Night of the Dancing Engineer became a mini horror game...
How my silly AI testings ends like this all the time?
Sit by the fire, it'll be alright.
Making some progress on #RUMOUR! Currently working on the props and lighting of the Secretary Room.
Based on the incredible concept art made by @templeofevil_ ![]()
Currently working on a completely renewed inventory system and the translation system. Also heres a bit of a test to show you how's the game going (without the new inventory system). I focused mostly on programming but i gave the game a bit more visuals.
I managed to fix Minecraft forge
I was testing the 1.20 version performance with 164 mods, including dynamic lights, and ended up running at 114 fps
The trick: put the mipmap level to 0, so the game doesn't go crazy building all texture "LODs"
Beary had trouble defeating Yellow Jacket, can you help him? 🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺
RBA 1.0 releases Jan 27th 2026 on Steam, Xbox, and Epic! #videogames #indiegame #indiegamedev #gamedev #xbox #steam #epic #epicgames #cute #pixelart
Heya everybody!
I've been working on the final release since the beginning of the year and... the demo looks a lot simplier than i remember (it was the begin anyways).
So, here's a first watch to the menu, in front of a great world waiting to be explored!










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