I'm gonna be sincere with you guys for a second. While yes, I love FNaF and it's seemingly infinite fangames made my very passionate and talented developers, my interest in making FNaF fangames is nearly nonexistent at this point. This obviously doesn't mean I'm leaving the FNaF scene, you'll still hear me gushing about news related to said franchise; I'll also continue to help my friends with their projects. I want to make games that aren't FNaF for once which is what I believe is what's been holding me back from actually finishing something due to the structure of these games being repetitive. As of now, I've been working on something I've made decent progress on which also feels good to work on, I'm not saying what it is, all I'm saying is that most of you will find it to be a pleasant surprise. I ask that you guys approve of my decision and continue to support me and my projects no matter what. That's all from me, until next time...
1 year ago
My possible pivot away from FNaF fangames.
Next up
fnaf cartoon heads
HAPPY 3RD ANNIVERSARY OF TEMESIS HOAX
Office Props
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
My D&D art for my family so far (WIP if you couldn't tell)
Alone Together....
Regional Bulbasaur. #Pokemon
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Explosive domino effect














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