Next up
Honored to have commissioned "Slimygoo", one of my favorite artists, to bring some coolness into this project. Super excited for this one!
You will find his art here:
https://slimygoo.newgrounds.com/
(btw: in the concept you can see a space-pod pilot taking shape)
testing ze'Laza
pods produce vapor trails now
next space craft in
Messing around with creating a more confined atmosphere in the deeper levels. Added some lower roughness textures and fog... slimy, creepy, dirty... works! Flashlight away
Testing some audio for the first time.
The annoying shot sound is currently for the only weapon avilable... lol
Started working on the pick-up item mechanics.
The one from the screenshot is a simple energy re-filler.
more stuff to come...
Exterior Shot of the Tower Asylum, in which the story takes place.
...and Quick Update:
- Battling Point Light issues
- Getting the Elevator ready
radioactive ring weapon
There is something magic about creating, texturing and animating your own characters and importing them 1:1 into a Game Project that you have to code on your own. Game Development is a lot of work, but darn rewarding! Who's with me?! :D











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