Next up
watched a video about urbexer's yesterday who went into a retired navy vessel. The detail of elements in such a ship is ridiculous. These valve handles and flanges I have modelled a while back in Blender, which I can finally put to good use.
Exterior Shot of the Tower Asylum, in which the story takes place.
...and Quick Update:
- Battling Point Light issues
- Getting the Elevator ready
Well, Boys and Girls, thanks ya'll for checking the pinned thing post. Didn't quite expect that. - Today's on the menu, replacing the hanging spook logo" with a new title logo. The Tower's water tank. At least now Adam's Creek has a logo going. So long
Started working on the pick-up item mechanics.
The one from the screenshot is a simple energy re-filler.
more stuff to come...
There is something magic about creating, texturing and animating your own characters and importing them 1:1 into a Game Project that you have to code on your own. Game Development is a lot of work, but darn rewarding! Who's with me?! :D
next space craft in
Messing around with creating a more confined atmosphere in the deeper levels. Added some lower roughness textures and fog... slimy, creepy, dirty... works! Flashlight away
Cutscene snippet of "April's first encounter with Scarlett"
radioactive ring weapon
37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).
Who else uses optical to back things up, I wonder?











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