Game
Adam's Creek

3 years ago

My project is blowing bubbles...




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Started working on the pick-up item mechanics.

The one from the screenshot is a simple energy re-filler.

more stuff to come...

A short introduction video

Exterior Shot of the Tower Asylum, in which the story takes place.

...and Quick Update:

- Battling Point Light issues

- Getting the Elevator ready

Messing around with creating a more confined atmosphere in the deeper levels. Added some lower roughness textures and fog... slimy, creepy, dirty... works! Flashlight away

testing ze'Laza

Testing power-ups

Honored to have commissioned "Slimygoo", one of my favorite artists, to bring some coolness into this project. Super excited for this one!

You will find his art here:

https://slimygoo.newgrounds.com/

(btw: in the concept you can see a space-pod pilot taking shape)

watched a video about urbexer's yesterday who went into a retired navy vessel. The detail of elements in such a ship is ridiculous. These valve handles and flanges I have modelled a while back in Blender, which I can finally put to good use.

There is something magic about creating, texturing and animating your own characters and importing them 1:1 into a Game Project that you have to code on your own. Game Development is a lot of work, but darn rewarding! Who's with me?! :D

Cutscene snippet of "April's first encounter with Scarlett"