Game
Voxel Fight (OLD)
6 years ago

My soul had enough of messing around with Unity's input system, Voxel Fight now employees Rewired so things are so much better! Should have done it sooner...




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Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

A quick clip of the world scoreboard in action.

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

What do you think of the water dragon?

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.

New characters and intro sequence

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

Update coming soon!