Next up
New characters and intro sequence
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)
The new artwork in action
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
Some updates for Voxel Fight, check it out!
Check it out!
A quick clip of the world scoreboard in action.
Update coming soon!










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