Next up
More progress on this game. Starting to code enemies, the assign custom block is nearly half the size of the old one even though it has more features. That as well as changing the tutorial theme. Last one felt too janky for the game.
Whenever I'm demotivated or simply disinterested on working on the game, it usually just takes one big change to put me back on board.... So guess what... I'm changing the lore... YOU BEFRIEND HATEFUL DANGO AT ONE POINT NOW
Phantomverse RECODED will be easier than Phantomverse OPs for the most part since player damage will actually stack by using the Scarlet OPs damage system
We need YOU GUYS to report any bugs to me... and when they happen... I didn't playtest the update other than a wave 1-124 run.
Warning screen
random post so i dont look like i havent thought of this game for a while [read article]
Main menu WIP, and yes the dangos are actually animated
Back from my break. The update may finish on time as Wendy has been pushed to the next update (EX Endless). I'm currently working on wave 110. There are 135 waves in the game, so it's really close to finishing.
There's nothing to look at for now, but today is the first day of development. . .
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