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I always loved Springtrap. Easily my favourite character in all of FNAF franchise.
A speedpaint and a PSD file of this illustration can be found on my Boosty page! - https://boosty.to/staminaoverlook
MOTHER MOTHER M҉O҉T͢H̴ȨR̨ M̴͟҉͢Ơ̷͜͡T̶̕͞͝H̷̛͟͟E̷̡͟͏R̡̛̛͢ M̶̧͜͟͡҉Ǫ̸̷̢̕͡Ţ̴̛͟͠͡H̵̵̸̕͜͜E̴̸̛̛͘͜R̡͟͏͘͜͡ M͏̶̷̨̡̧́͘͘͟O҉̸̴̡̧̧̀̀͢͡T̴̵̨̧̢̛̕͜͟͡H̴̨̢̢͞͠È̸̶̛̛̕͘͘͢͞R̡̢̡̢̧̛̕͟͡͞ M̵͟͢͡͡O̢͡͏͢͟T̸̢̧̕͡H̷͟҉̴́E͏҉̴̷͢R͜͏̸̨̧ M̸̛̕͘͢͟͝͠Ớ̴̶̧̛͝͞T͡҉̶̵̢̛͜͠H̶̛͏̶̶̷͘͢Ȩ̷̵̷̷̷̕͡Ŕ̴̶̴̸̡̛̛
It is the reveal of the final boss of Ivana Kupala. Meet the MOTHER.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!
In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob
) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Gleb was textured, and was given a skeleton!
I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Chort got his model, textures and animations! Follow this game's page to make sure you don't miss the first version coming out -- very, very soon!















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