
Next up
Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).
Some WIP iterations:
Publishing time - some screenshots updates:
- light changes
- player pawn with bow and arrow
- minor UI changes
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
Now some cards can have additional effects while in your deck:
- some trophies are more valuable; you may want to keep them
- and some wounds are even worse
















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