Game
Through the Thorns and Curses



1 year ago

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes




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Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Happy Devruary! Devruary Day 1 celebrates @pm-studios ! They're doing their part to publish awesome games and keep physical gaming alive! We also have a question for the devs of Game Jolt: Why did you start making games?

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

I suppose it is time to make new gameplay cut with new cards, sounds, and animations

Happy Devruary! Devruary Day 2 celebrates @dbstudio ! They're the studio behind Rightfully, Beary Arms! It's a quirky space-bear roguelite. We also have a question for the devs of Game Jolt: What was the first game you ever made?

New ability for additional diagonal movements. The way to avoid problems and save time