
Next up
Hookshot time! This took many hours to get right, but I think it'll make for some fun level design despite its simplicity!
On that note, the 5th dungeon is almost finished, I just have to add a boss at the end. Thanks for watching/ reading, more to come!
A floating dungeon high up in the sky... wind themed, of course.
I had this planned many years ago, so it's exciting to finally design it.
Happy Zelda month! Here's a short preview of the Shrink spell! As you can see, it's not very well suited for combat...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.
Version 0.10.0 is now live! An options menu has been added, allowing you to change controls, lower difficulty, enable viewport scaling and more. I've also made some improvements to certain skills and minor balancing/ bugfixes. Enjoy!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.
0 comments