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The Legend of Hilda: Dimensions' Call
2 months ago

After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!




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It's been quite a while since the last update... I'm considering adding tunic colors (via a dye shop or something) and adding more rings. Suggestions for ring effects are more than welcome :)

Happy Zelda month! Here's a short preview of the Shrink spell! As you can see, it's not very well suited for combat...

I tried redrawing the warrior class (new sprite is on the left). What do you think, should I use this new style for the rest of the classes/ humanoid sprites?

Skyward Sword possibly had my most favorite story, and the most expressive Link has ever been!

Everyday I wish we can get this link back and this type of stories in the LoZ series (ngl I also enjoyed the gameplay)

Good news: I recently discovered a project called GM8.2 Core that fixes a lot of issues with old Game Maker, which my games are based on. This means that I'm finally able to add gamepad support(!), along with other neat stuff.

Distance Grew 🌿 Finding the space in between what once was

Dungeon 5 is now completely finished! I'm about 25% done with the 2nd part of the game, so I'm slowly but surely making progress :D

Version 1.3.0 is here! An optional dungeon has been expanded and now features a proper boss battle. There's also some graphical improvements and bugfixes. Enjoy!

reCHARGING

#pixelart

Hookshot time! This took many hours to get right, but I think it'll make for some fun level design despite its simplicity!

On that note, the 5th dungeon is almost finished, I just have to add a boss at the end. Thanks for watching/ reading, more to come!