Enemy collisions were reverted back to normal and I Improved enemy AI to stop some enemys when they meet the player. Roofs of buildings now transition using the new alpha var recently added to the engine.
Next up
I forgot to show the new ship lighting...
Snood
I'm tired... (Warning the audio is not what I would call balanced lmao)
WEAPONS
Getting closer!
Designed the next enemy.
This year?
Quick update
Thought about that piece of concept art awhile back of the electrified ship.
I'm about to start on the fun stuff!
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