Enemy collisions were reverted back to normal and I Improved enemy AI to stop some enemys when they meet the player. Roofs of buildings now transition using the new alpha var recently added to the engine.
Next up
(wip)
Finished designing the power-ups!
A doodle I did based off of some Homeworld Takedown concept art!
My new project is a dungeon crawler! (W.i.p.)
New map in next update! (Neon)
A lot has happened!
Progress!
Enemy spawning is now implemented!
V1.4.0 is out!
Concept turret design for stage 3!
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