Enemy collisions were reverted back to normal and I Improved enemy AI to stop some enemys when they meet the player. Roofs of buildings now transition using the new alpha var recently added to the engine.
Next up
Thought about that piece of concept art awhile back of the electrified ship.
Happy (late) New Year!
The new enemy is implemented and rough design for the armory.
I'm tired... (Warning the audio is not what I would call balanced lmao)
I forgot to show the new ship lighting...
Quick update
WEAPONS
Showing off the start of the Armory and the new enemy!
Getting closer!
Designed the next enemy.










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