Enemy collisions were reverted back to normal and I Improved enemy AI to stop some enemys when they meet the player. Roofs of buildings now transition using the new alpha var recently added to the engine.
Next up
WEAPONS
Concept turret design for stage 3!
I'm tired... (Warning the audio is not what I would call balanced lmao)
Getting closer!
I might have found the dumbest solution to handle ellipse/circle collisions
Stage 2's design is finished!
I'm about to start on the fun stuff!
This year?
A doodle I did based off of some Homeworld Takedown concept art!
(wip)
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