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Game
Her Nightmares: Redacted
2 years ago

- New Title-Screen.

- Headpat mechanic from HPS2 (Headpat Simulator 2).

- Working level transition.

- Map system.




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After looking at the poll I made earlier, I've decided to use a slightly different version on the "lab" walls, the first design feels to "boxy". I will probably tweek it more later.

I'm also showing off some other stuff

Added the final status effect,

SALT.

When in contact with it, the debuff gets maxed and slowly goes away, while the player is affected their jump and movement will be reduced/slowed.

BLEED, will continuously build up until it's full and it damages the player, can't be removed.

FILTH, will build up the more filth you touch, once full it will hurt the player, it can be removed.

Come visit our Patreon to read up on some of the cool new things Fusion3 can do with your objects. Monthly blogs start now! #CF25 #Clickteam #MadeWithFusion

https://www.patreon.com/posts/fusion3-blog-in-123871484

TEARS, when in contact with anything that gives you this status, the meter will slowly get filled and when it's full you will get healed by 1.

TEARS also removes negative statuses.

Card Corner is an idle poker game that sits in the corner of your screen while you do other things.

Deal cards, gain chips, buy score-multiplying buildings, complete achievements, and grow stronger across ascensions.

Play the demo: https://bit.ly/CardCornerSteam

new double jump, hover & "jumping from stairs/ledges" animations.

Washing your face in Act 1 (a work in progress)

In Act 1 you'll be able to wash your face before bed each day (not all days, depending on events etc).

@ZAUM_SP 's ZERO PARADES: For Dead Spies is a mind-warping story of espionage and team-building in an original yet achingly familiar setting.

Play the Steam Next Fest demo now: https://bit.ly/ZeroParades

You can now roll while in slime form. (you move a little bit faster than running, but you can't roll up stairs)

NEW ABILITY

When running out stairs/ledges, the player will leap forward with a slight boost in speed, timing a jump will increase the boost.