Game
The 8 Sins New Hell Order


4 years ago

New version 1.0.5 is available, a small improvement has been added to the battlefield and the level up window have been refreshed.




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Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.

Also, some concepts for the incoming major update.

The new version is released where I focused on improving the A.I. player.

Also here are some concepts for an incoming major update.

The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update.

But before, some small updates for improving A.I.

Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.

Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.

Also, some people are interested in the city-builder module tot he game.

Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.

I making Stream as a part of Steam Next! You can take a look, chat and have fun!

https://steamcommunity.com/broadcast/watch/76561198043817865

Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.

Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.

Also, the logo and graphics of the game page may be changed.

In short:

- code for shooting and casting spells rewrite;

- orcs added, opponent type: brutes;

- new model of protagonist

- opponent control