Well, I have 30 days left. I will try to publish the first version of the editor before January 1st
Possibly in the first versions without the possibility of code editing
Well, I have 30 days left. I will try to publish the first version of the editor before January 1st
Possibly in the first versions without the possibility of code editing
Strange, the code goes astray...
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
Working on game code
I probably tried for 2 days to come up with a normal look for her, but judge for yourself how it happened
21 subscribers ... Guys, where did so many of you come from? It was only 11
Saving trigger data via XML works best ...
All generations
.TXT - Intended as the main
.JSON - Import to the game
.BLL - The work of lab technicians, staff and the community
_Experimental_Mode. In a long development process
Finally! New trigger type fully operational!
posY + sin(val1 / sp) * frc
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