Game
Beat_Lab Level_Editor (in development)
4 years ago

News for 16.11.2020


I'm just wondering: who else is hoping that this project will come to life?

Well, if there are any, then I am ready to please them, since I already plan to release the alpha version of the editor before the new year

In general, I'm starting to think about the global nature of this small project: what will happen next? If someone is interested (no one), then I, if the project is successful and there is a lot of excitement around it, I can create a full-fledged game and put it on Steam for free.

I would not be surprised that they start hating me for being "this is rip-off !! you stole the idea of ​​JSaB !!"

Well, I can say right away: "Beat Laboratories" is NOT a JSaB rip-off.

* and in general, let's start with the fact that this is not even a game yet, but an editor for it *

"Full game release?" - Yes, she will, but not as soon as an editor for her. As I wrote above: "If someone is interested (no one), then I, if the project is successful and there is a lot of excitement around it, I can create a full-fledged game and put it on Steam for free."

"Adding custom objects to the editor?" - This function will, I will say even more, there will be a separate editor for it. Now i just need to develop the design of the code, and make it possible to import into the editor. * this editor will be released only when I come up with the ability to read files with code *

"Do i need people to help?" - I'm not going to recruit a team, but! You can throw off your ideas, concepts, animations, levels (in the near future)

"The plot of the game?" - I better keep silent here ...

At the moment, the editor is being actively developed, and it will definitely be released in the near future. Until then, see you soon ^-^



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21 subscribers ... Guys, where did so many of you come from? It was only 11

I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.

.TXT - Intended as the main

.JSON - Import to the game

.BLL - The work of lab technicians, staff and the community

_Experimental_Mode. In a long development process

Strange, the code goes astray...

Saving trigger data via XML works best ...

In Development

Finally! New trigger type fully operational!

Yay... Again bugs!

... Again

posY + sin(val1 / sp) * frc

Working on game code