Game
Five Nights at The AGK Studio 5: Updated Edition

1 year ago

Nightmare Leopold has been coded, you love to see him~ (Well, I don't think Daisy does...)


Not much to say about him, other than he has an actually interesting mechanic, unlike Harold.

Mostly because he forces you to go to the rooms without a hiding spot (which you never had to go to in 1.0, only when Jake was active) and makes the flashlight a more important tool.


I believe people hated the OG FNaTAS 5 back when it released in 2016 due to the lack of AGK characters.

Well, here I am to save the day! Almost a decade later... but better late than never, right?

It feels quite surreal finally seeing them in-game properly.


Anyway, I'm not sure what I'll do next, maybe I'll do Jake and then move on to the Custom Night, or code the new big mechanic.

So many options...

Btw, I (sadly) had to bring back 1.0's download because GameJolt thought it'd be extremely hilarious to hide the gamepage and shadowban my posts from communities if the gamepage didn't have a publicly downloadable build.

Thank you GameJolt, I hate you just as much



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Next up

FNATAS 2 REBRANDED DELUXE - OUT NOW!!!!!

The game is back up + Patch 2.0.8

If you thought this game was already hard, then you ain't seen nothing yet

https://gamejolt.com/games/isolated/995707

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41 minutes

"The vicious cycle of game dev"

Had to upload another patch rn because turns out I actually broke Night 6's ambience, while also fixing the problem it had previously.

1 step forward, 2 steps back

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OH MEIN GOTT!!!!!

Tell everyone you know!!

Patch 2.0.5, dedicated to Night 6

(EDIT: it's 2.0.5.1 now)

Last month I showed a small preview of a pre-overhaul post-night section from Evergreen. Here's another one. Some props here are being reused for the new Vault levels. (2022-2023)

Patch 2.0.6