Game
Five Nights at The AGK Studio 5: Updated Edition

2 months ago

Nightmare Leopold has been coded, you love to see him~ (Well, I don't think Daisy does...)


Not much to say about him, other than he has an actually interesting mechanic, unlike Harold.

Mostly because he forces you to go to the rooms without a hiding spot (which you never had to go to in 1.0, only when Jake was active) and makes the flashlight a more important tool.


I believe people hated the OG FNaTAS 5 back when it released in 2016 due to the lack of AGK characters.

Well, here I am to save the day! Almost a decade later... but better late than never, right?

It feels quite surreal finally seeing them in-game properly.


Anyway, I'm not sure what I'll do next, maybe I'll do Jake and then move on to the Custom Night, or code the new big mechanic.

So many options...

Btw, I (sadly) had to bring back 1.0's download because GameJolt thought it'd be extremely hilarious to hide the gamepage and shadowban my posts from communities if the gamepage didn't have a publicly downloadable build.

Thank you GameJolt, I hate you just as much



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REMINDER: The game comes out in 24 HOURS!!!

I'm gonna be making a patch that will fix some issues that one of the custom night challenges has...

but in the meantime I have a question for the people who have been struggling to beat Night 6

Maskie Reveal Teaser!

- Night 6 has been finished, and so have the minigames -

1,000 followers!

RELEASE DATE

New Custom Night Screen + a general update on things

Thank you for the 3.000 followers on The Return to Bloody Nights VR game page!

As we promised here are the remastered characters!

Merry FNaTAS Christmas~

The shake away mechanic has been finished, and Jake is almost done too :)

It seems like he's really feeling the Christmas spirit. Good for him!