Game
Tsalagi

2 years ago

No, it isn't going to cost 7 SP to use a Poison Tomahawk. Purely for demonstration purposes. Moves that require more SP than you have are now disabled


Mostly cosmetic improvements today, but it is kind of important to visually keep track of HP and SP. I think my next move is going to be working on an improved enemy. And by that, I mean an actual enemy because right now they're all basic NPC stand-ins. They're here to talk and give quests, not fight

Once I do that, then I can start honing the attack and defense calculations and do some more cosmetic stuff like enemy HP bars so we know we're making progress.

After that, I should have a better idea of how I'm going to implement a follower attack menu that can be utilized by all followers



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Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

This game has gone through so many iterations it's not even funny anymore

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Behold my beautiful canoe!

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Zombie in action! #GameDev #Art #PixelArt

Working on battles. A little different than last time, aesthetically, but still the same basic idea