Game
Super Mario Bros Lethal Impact

2 years ago

non pixel art infected luigi concept art

im gonna be a bit inactive with lethal and Anima Messorem cuz i will be givin a hand to another projects as an artist or developer, if ya are interest, follow the devlog, so you will know when i realease new things




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Fumeshroom

coughing zombie vs hydrogen shroom

(early doomshroom test)

Showcasing another feature of the game: Secret levels.

Like on NSMB, you will be able to play secret levels finding the red flag :D (Secret levels will have new gimmicks)

(I'm gonna try to not reveal anything for the world map until the build release)

Finally made my GJ colors thing. Not a fan but the shoes turned out pretty cool !! (I've never drawn sport shoes before)

#GameJoltColors25

Seeds rework (WIP)

This was something.

Seed packet sprites used to be one sprite per plant, now the game uses an array to manage the background of the Sp and draw the plant sprite above the seed packet (and uses a shader to create the outline)

I was immensely bored so here's a jellyfish lady

WIP

New look for the game

A lot of features were added on PvZ Evo Cross (New and redesigned Seed Packets, New plants, new animations for zombies, new reanimations and last... we are hiding something HUGE for the game!), you can watch some of the new features on the last video!

Too Angry to Die

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P