
Next up
Man, I didn't think animating a jumpscare would be so stressful... (especially with a not-so-great laptop)
I just need to program one character and I'll have enough material for a demo (although I'll also have to wait for the composer to do the menu music).
Carl's AI done, Carl's mechanics done, Jumpscare done, Game over done... development has been pretty active lately (I don't think it will last for long)
-Teaser photo-
WHAT'S THAT
false balloon boy
I've been much more motivated this week because a FNAF YouTuber I admire featured this game in one of their news videos, and I thought it would be a good idea to show what I've been doing...
Final version of Rachel's jumpscare... just 2 more jumpscares for 1 more character and I'll start working on more things to make a demo (while I wait for a song from one of the composers)
end of the night and 6. AM screen


















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