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Final version of Carl's jumpscare in front... finally...
(YOU HAVE NO IDEA HOW MANY REDESIGNS THIS JUMPSCARE WENT THROUGH)
I've been much more motivated this week because a FNAF YouTuber I admire featured this game in one of their news videos, and I thought it would be a good idea to show what I've been doing...
The Rat
Carl's AI done, Carl's mechanics done, Jumpscare done, Game over done... development has been pretty active lately (I don't think it will last for long)
THIS IS NOT WORTH 20 DOLLA!
end of the night and 6. AM screen
I just need to program one character and I'll have enough material for a demo (although I'll also have to wait for the composer to do the menu music).
Fnaf 2 reimagined screenshots, just for practice in blender.
I made some small changes to Rachel's apparition (it's not fully programmed yet... because I don't have the jumpscare..............)
















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