Next up
I've updated the screenshots to include the chapter 1 select page.
I've minimized struct usage down to this singular struct, though I am afraid I will have to use a struct for custom commands. Thankfully if I do it right, it won't be too bad. I haven't had any problems thus far, wish me luck. :)
I've decided that rather then leave the diary entries in the chapter select menu, they will be delievered to the player when each chapter starts. These will be used to help put you into the perspective of your character even more.
I've just made a pretty big commit. Okay, it's actually pretty small. So small I actually negated the most important part in the description, this commit also standardizes how objects are interacted with.
Updated the first screenshot to include the updates to that section. (Edit: Fixed interaction text being not included in screenshot)
Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.
Friend told me to post something because it'd be funny so here's a komm susser tod cover I'm working on using the super mario 64 soundfont. The piano part is based on already existing cover you can find here. https://musescore.com/user/7586096/scores/3185131
Wow, this game has already surpassed the amount of views that the shadows of the truth got, and the shadows of the truth only recently hit 100 after 2 months.
Remember how I said this game wouldn't have a 3d environment. Well... I can now officially say that was a lie.
I've added a new screenshot, this new one shows off the sign system I built today.










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