
October 10th 2022
#kirby #fangame #nintendo #gamedev #gamemaker #reveal #announcement #gaming #videogame
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On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.
Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.
Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.
"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:
Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)
This week's Fan Art Friday celebrates Kirby! Accept the quest in your quest log to get started.
Summer is a good time to go water skipping, don'tcha think?
Kirby has been enjoying it very much!
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