Graphics:
I'm debating on whether I should use a cartoonish or a realistic art style. (Maybe even a mix between both?) I still would appreciate feedback on what you like.
Thank you,
Your friend: Smitster
Graphics:
I'm debating on whether I should use a cartoonish or a realistic art style. (Maybe even a mix between both?) I still would appreciate feedback on what you like.
Thank you,
Your friend: Smitster
Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it
I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.
The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.
First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)
There is some really hardcore processing power going into this, my brain and computer are both suffering.
FINAL LIGHTING SETTINGS FOR LEVEL 0
I might suck at coding, but Maybe this game won't turn out bad after all
Think I might have made an ARG by accident
Terrain!! Textures not by me
A little bit of a lag fest never hurt anybody. (I hope)
This explains how development is going:
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