I didn't necessarily ADD anything, but here's something I haven't shown anybody yet. It's a fully functioning hard mode. It's been in the game for a while, but I never made it usable.
Maybe I'll add it as a 100% completion reward lol, who knows?
Next up
PE Sketchbook #3:
Today we have, uh... Henry scanning the area, and... Fedora being very in - character.
PE Sketchbook #2:
I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?
...okay then 🤷♂️
Henry Stickmin - Henry Stickmin Series
The revamped introduction scene! Honestly, a decent improvement from the 2021 version XD
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Update: All THSMC games are now playable without downloading! (finally)
If you want to catch up on the series before the grand finale in 3 days, this is your opportunity!
Read article for links!
PE Sketchbook #1:
This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
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