Game
Muse Genkaroku
5 years ago

OK, so after a while of tough decision, I finally decided what to use for the game's graphical assets:


Piskel will be used for character graphics (that's right, the graphics that are stored in the "characters" folder of an RPG Maker project), Krita will be used for large graphics that are not intended to be pixel art graphics (such as the title screen, splash screen, map parallaxes, game icons, in-game image objects (such as those used in a typical Undertale / Deltarune-styled cutscene)), some system graphics (windowskin for example, especially if we want the in-game windows to be more impressive than editing them using software that only offers pixel art-oriented tools (such as Aseprite or Pixel Studio)), and tileset editing.

Plus, I also use Krita for most of the game promotional art, including thumbnails and header. And the first batch of sprites I ever made for an RPG Maker project is made using Piskel, as well as all of the unused character assets for my project, which at the time of the creation of these assets, revolving around the protagonist going to Hell to fight the Devil's army. (I scrapped the idea due to it being too cliche, and my interests in making Touhou doujinshi as a way to relive my doujinshi artist career (I used to create ideas for fanmade Pokemon anime series, but never made them real due to fears of copyright issues)

I hope you appreciate my plan on what I pick to create art assets for my games!



0 comments

Loading...

Next up

Here it is pals.

The first (and current) version of the intro theme.

Created using choir, harp and celesta instruments.

This is the revamped header + thumbnail of my game.

Looks amazing, are they?

Want to sell a 1 : 16 die-cast replica of this. How much will it cost?

Everything is Crab is the animal evolution roguelike.

Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.

Play the Next Fest demo: https://bit.ly/EverythingIsCrab

Complete EIC-inspired quests!

This is literally the game's development state now.

Due to several reasons, the development of this game is halted, but it is anticipated that the development of the game will be resumed soon.

Susie Defernull art omg look online absolute freeeeeee

My new icon + header.

The logo of the game and the Mari silhouette that will be used in the game's promotional material (such as cover art in the style of Touhou box art)

Join a mercenary team: high-risk, low-benefit positions available!

Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.

Wishlist the game now: https://bit.ly/AustraliaDidItSteam

Here's an example (prototype) of Mari's sprite, created using Aseprite trial version.

Colored using the NES palette.