Game
Rock Beyond Time
3 years ago

Okay, I've put in the head-bob update. No music fix.

...also, I removed the prototype for now. I figure it's a bit distracting, anyway.




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Why a chrome sphere for this logo? Because I wanted to.

What happens in the "O" usually changes from game to game. Cybosaurs had Sinistar, Shiro Ninja had , Shiro Ninja Mayhem had Pirate Jack, Dragonian had the cast of Staff of Laria, and so on.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

Now going through the animation process. This could take a while.

It's kind of a wonder how Treasure managed to pull a front-facing boss moving sideways at least twice.

The next update may be full of bugs.

...moths, mostly.

That boss is now done, and implemented.

I can safely say I've completed half of the main game now, even though it's just the first three levels and the second-to-last.

Time to do something else.

Welcome to Space.

...not much going on here, is there?

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

He's coming back. ...but just this once.

Animation testing, again.

I map animations to keyboard buttons, then figure out the AI. Character movement is tied to the animations before adding the AI.

...and that's why I think a fighting-game mode can be programmed in this game.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.