Next up
I've just made a pretty big commit. Okay, it's actually pretty small. So small I actually negated the most important part in the description, this commit also standardizes how objects are interacted with.
Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.
I've added a new screenshot, this new one shows off the sign system I built today.
I've updated the screenshots to include the chapter 1 select page.
Alright here is a render of the monitor, because why not.
Widget interaction componet deciding to be an asshole. (Edit: Great... Xplit just broke... lovely...)
Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)
I've minimized struct usage down to this singular struct, though I am afraid I will have to use a struct for custom commands. Thankfully if I do it right, it won't be too bad. I haven't had any problems thus far, wish me luck. :)
Updated the first screenshot to include the updates to that section. (Edit: Fixed interaction text being not included in screenshot)
Wow, this game has already surpassed the amount of views that the shadows of the truth got, and the shadows of the truth only recently hit 100 after 2 months.










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