2 years ago

Okay, let me explain what the Unity runtime fee and why you mustn't to worry about that

READ THE ARTICLE!


Firstly, how you know, Unity technologies adds the fees per install you games through the store (ex. Google play):

Personal and plus licenses: 0.20 dollars

Pro and enterprise: 0.15-0.01 dollars (depends on the number of downloads)


Second, Unity technologies will getting payment ONLY for first install(see last screenshot) and demos mostly won't triggered fees

Third, the fees will trigger only if two condition are met:

Personal and plus licenses:

  1. Install threshold - 200,000+ downloads

  2. Revenue threshold (United States dollar) - 200,000+

Pro and Enterprise:

  1. Install threshold - 1,000,000+ downloads

  2. Revenue threshold (United States dollar) - 1,000,000+


Now... the good news:

If you don't sell your game anywhere (I mean your game is F2P or it's fan game) that means the fees won't be met and doesn't matter how much times the game was installed!

There nothing to worry guys, relax!



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Did some updates:

- Add windows type, but it isn't realized for now

- Programmed states - Active and background (hide and pined in works)

- Add slider

- Add input field

- Some fixes for toggle boxes

- Fullscreen added

- Window now can be closed

Working on the file manager rn. For now it only can shows cataloges and let move you down the file ierarchy. It's gonna be useful for debug and etc in future

Just some stuff I did resently. Rate it pls

Gonna update it in near future

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Shitpost.

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