Game
Homeworld Takedown












2 years ago

Old Dev art/design docs


I was digging around to see if I had the old player ships names and I remembered that I had all of these docs. I thought you all would enjoy seeing these and hearing about them.

1 and 2-

These contain final first stage house design along with the current enemy types.

3-

These are quite old but they contain the layout for the first stage and older designs for the houses. It also has some math on it and I'm not sure what it was for. (Probably for positions)

4-

A note for endless mode and an abstract house. It also has the resolution the game runs in.

5-

This is an early design/layout of the second stage of the game. (I like the new design better) It also has the designs for the roofs and a ship.

6 and 7-

Back when I wanted a story in the game I made this outline. (It's really bad) I was also making a language to go with it. There's some ship designs including one that became the "x" enemy. At the top is an interesting illustration.

8-

Just some doodles I made including the mockup for the death screen.

9-

Some interesting ideas I might use in a sequel or free update.

10-

A boss concept I was really wanting in the game. If I do implement this it might be a seasonal event. I've made the final design for the ship.

11-

A Halloween event concept I was working on. I like this concept a lot.

12-

Back when I first started this project I wanted to make a fighting game for it as well. (I'm really glad I didn't because these designs and names and horrible)

I always like sharing interesting behind the scenes stuff. It adds on to the games history. I hope you all enjoyed these images. I'm hard at work on resolving the tech issues I was having. Still awhile until I can share more details.



0 comments

Loading...

Next up

Working on some concept ships

Stage 2's design is finished!

Dill Smith Full Body [Wip]

You knew Olaf, Ale Abbey's fluffy doggo. Prepare to meet Otto the cat, the monastery Cellar's sleepy restless guardian🍻⛪

You will - indeed - be able to pet them in-game for a bonus in Satisfaction!🐈☺️

#indiegame #petthedog #pixelart #screenshotsaturday

Progress! (WIP)

Collected new gameplay footage this week. And finally found (and added) a new piece of music that suits the mood of the game

My new project is a dungeon crawler! (W.i.p.)

Level 2 is coming along pretty well!

I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!

I finally finished version 1 of my tile renderer and editor!